onsdag 23 september 2015

State of the Art analysis - Virtual reality

In Wired magazine I found an interesting article about how a new virtual reality experience has gotten some attention for their very realistic product. A bunch of new technology has made it possible for some companies to bring VR technology out on the streets. And the result is astonishing. By filming with top of the line cameras and picking up sound transforming it into binaural audio the user is practically living inside a virtual world for a moment. Or as Mariott Hotels describes it, teleports to another spot.

To describe the relevance of Virtual Reality for our project might best be done with some shameless word play. What do you think about Escape Reality? Lots of people travel because they have to. They need to get somewhere and they just want the time to pass. What if the travellers could be sitting on the rocks on a beach in Maui, listening to the waves crashing in and the birds tweeting in the trees.

There are a bunch of scenarios when you would want to escape reality.

- A train cart full of soccer supporters?
- Rough day at school or work?
- Rainy day?
- And so on...

Needless to say the technique still has a long way to go before being accessible within a public space but I got really hooked on the idea of Escape Reality. We are all doing it already, right? Just in a poorer format (e.g. our phones, tablets or computers). 

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